A senior environment artist with over 20 years as a professional CG artist, more than 16 years of that as an environment artist in the videogame industry. I have 12 shipped titles under my belt, some start-to-finish, some cross-studio, and some partial. I've created and managed assets in multiple game engines and production pipelines. I'm primarily a production environment artist, but I enjoy working with design and engineering teams to improve workflow, gameplay, and performance. I wrapped up my contract at Monolith's Middle Earth: Shadow of Mordor, worked as senior artist at Sony. I'm an artist and musician. I just love making.